Starshatter Nightly #418: 38332f77
Starshatter: The Open Source Project » Devlog
Upcoming Multiplayer Test
We'll host "monthly" multiplayer game session on April 11 or April 18 in evening CEST. Join Discord for details and follow-ups!
Changes
- A Matter of Focus fixed to use Marauder instead of pre-TGS Raider
- Merged start.dat fighter changes to shatter.dat and content.dat
- Version number may now contain -dirty and -broken suffixes
- You can now toggle Full Screen in Video settings
- External projects with established upstream are no longer part of this source tree
- You can now select resolution without accepting full screen mode first
- Include Public Test Server info with game until Lobby is working
- You can now adjust master volumes in settings
- You might be able to use more than 16 joystick buttons now
- Game will start in windowed mode by default now
- Fixed a problem where switching into fullscreen mode would not set chosen resolution
- You may now try to run game on WIN95 and 98 if you can
- Collisions will now always use the highest LOD model
- Fixed little bug that prevented listing saved campaign files
- Fix format of Stardate dump in logs
- Show server version in multiplayer server list
- You may now edit saved multiplayer servers in-game
- You may no longer attempt to join server with mismatched version
- A number of refactors and other code tweaks
Full upgrade is required as dat files changed
Files
Starshatter (x86) - Full Game - Nightly 526 MB
Version 5.1.87-418-g38332f77 Mar 23, 2024
Starshatter (x86) - Executables Only - Nightly 6.4 MB
Version 5.1.87-418-g38332f77 Mar 23, 2024
Get Starshatter: The Open Source Project
Starshatter: The Open Source Project
Military space combat simulator
More posts
- Starshatter Nightly #431: effc8802Apr 05, 2024
- Starshatter comes to Itch.ioMay 26, 2023
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